Anshul Patalbansi

Game Developer | Unreal Engine Generalist

NAGPUR, MAHARASHTRA, INDIA

Professional Summary

Creative and results-driven Game Developer with experience designing immersive experiences using Unreal Engine. Proficient in C++, Blueprints, 3D modeling, and shader development. Proven ability to build and optimize gameplay systems, mentor teams, and deliver polished indie games like Baoli featured at Indie Game Utsav. Seeking part-time or full-time roles to contribute technical expertise and creative vision to impactful projects.

Core Competencies

Unreal Engine (Blueprints & C++)
3D Modeling (Blender, Substance Designer, Marvelous Designer)
Texturing & Rendering (Substance Painter, Marmoset Toolbag)
Gameplay Systems Development
Game Optimization & Debugging
Team Leadership & Curriculum Design
Version Control & Project Management (Perforce)
UI/UX Design for Games (Menus, HUD, Player Feedback)

Professional Experience

Freelance Game Developer

Independent Projects
2020 – 2022
  • Worked on backend systems for battle royale game "Life On Fire" (project discontinued in 2022 due to funding restrictions).
  • Served as Lead Gameplay Developer for "Project Balod" (discontinued due to unforeseen circumstances).
  • Created gameplay systems, character controllers, and combat mechanics for multiple indie projects.

Founder & Lead Instructor

India Game Lab
2022 – 2024
  • Designed and led a 2-year curriculum to train students in Unreal Engine, Blueprints, and 3D asset creation.
  • Supervised development of multiple student-led games, some planned for Steam release.

Lead Developer

Baoli (Indie Game)
2024 – Present
  • Developed a psychological horror game using Unreal Engine 5, integrating C++ and Blueprints.
  • Implemented advanced cloth simulation and created systems design for gameplay mechanics.
  • Designed UI systems, level layouts, and environmental storytelling elements.
  • Designed AI systems, shaders, and interactive in-game elements such as a working in-game PC.
  • Led project management and version control using Perforce for a team of developers.
  • Featured at Indie Game Utsav 2025.

Selected Projects

Baoli

Lead Developer
  • Steam-bound horror game exploring themes of trauma and isolation with stylized visuals.
  • Implemented advanced cloth simulation for character clothing and environmental elements.
  • Served as systems designer, creating interconnected gameplay mechanics and player progression.
  • Designed and implemented UI systems with focus on immersion and narrative integration.
  • Created atmospheric level designs with emphasis on environmental storytelling.

Hardware Utilities Plugin

Solo Project
  • Developed a comprehensive Unreal Engine plugin for hardware detection and display management.
  • Implemented system for detecting and displaying hardware specifications including CPU, GPU, and audio devices.
  • Created functionality for switching between multiple screens during gameplay.
  • Designed an intuitive settings menu interface for easy integration into any game project.
  • Built with performance optimization in mind to minimize impact on game resources.

Photogrammetry Asset Pipeline

Asset Optimization Specialist
  • Developed and implemented a robust pipeline for converting high-density photogrammetry scans into optimized game-ready assets.
  • Performed advanced topology optimization and manual retopology to reduce polygon count while preserving visual fidelity.
  • Created efficient UV layouts that maximized texture resolution while maintaining proper texel density across assets.
  • Utilized Marmoset Toolbag and Substance Painter for high-quality texture baking and refinement workflows.

Education

BVoc in Game Programming and Design

IIFA Multimedia (Indian Institute of Film and Animations), 2019-2020 (Discontinued)

Recognition & Awards

Portfolio & Contact

LinkedIn: linkedin.com/in/anshul-patalbansi-014a43186

Email: ansulpat450@gmail.com

Phone: +91 7709515413

Open to remote, part-time, or full-time opportunities